﻿using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;


namespace Sun_Asteroids
{
    class Sun : DrawableGameComponent
    {
        public Sun(Game g, Vector2 position)
            : base(g)
        {
            Position = position;
        }

        public Vector2 Position { get; set; }
        Texture2D sprite;
        SpriteBatch spriteBatch;

        protected override void LoadContent()
        {

            sprite = Game.Content.Load<Texture2D>("sun");
        }

        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);



        }

    }
}
